There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. If you're using SugarCube at all, you're using version 1, which does not include that function. Returns the given number clamped to the specified bounds. Which basically means infinite money, infinite items, Max teacher level, and also infinite stamina Returns the total number of filled slots. Passing the name of a variable as an argument is problematic because variable substitution occurs automatically in SugarCube macros. -=Some Examples of Console Commands=-. Does not affect script or stylesheet tagged passages, for Twine1/Twee. Deprecated: This method will not return "code" passagesi.e., script, stylesheet, and widget passages. The controls of the Settings dialog automatically call this method when settings are changed, so you should normally never need to call this method manually. Evaluates the given expression and compares it to the value(s) within its <> children. Alias for jQuery, by default. The value(s) within each case are compared to the result of the expression given to the parent <>. Note: Stops playback of the selected tracks and forces them to drop any existing data. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. State API. All created passage elements will be children of this element. Sets the selected tracks' repeating playback state (default: false). Playlists are useful for playing tracks in a sequencei.e., one after another. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. Shorthand for jQuery's .off() method applied to the audio element. Does not modify the original. Shorthand for jQuery's .one() method applied to the audio element. SugarCube also allows the use of JavaScript generic objects, which may be better in some situations than a map: Another important difference in the way Harlowe handles its non-primitive data types like arrays, datamaps, and datasets is that they are passed by value rather than passed by reference. It is strongly recommended that you use only one stylesheet passage. Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. Warning: Returns a callback function that wraps the specified callback functions to provide access to the variable shadowing system used by the <> macro. Valid collection types are: arrays, generic objects, maps, sets, and strings. This feature also prevents players from losing progress if they try to use the browser back and forward buttons to navigate, or if they refresh their browser for any reason. If no autosave exists, then the starting passage is rendered. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Note: Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. Load and integrate external CSS stylesheets. For example: See: Both of these features can be constructed in SugarCube, however, using macros like <> or by combining <> macros with DOM macros. See the <> macro for its replacement. depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. See Also: Performs any required processing before the save data is loadede.g., upgrading out-of-date save data. Returns whether the track is loading data. Generates no output. Note: Equivalent to including the nobr special tag on every passage. Activates the moment at the given offset from the active (present) moment within the full state history and show it. Each event is represented by an object that has properties that may be used to get additional information about what happened. The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. Note: with 2.0 Having successfully used Leon's <> macro set with Twine Audio lists (playlists) are useful for playing tracks in a sequencei.e., one after another. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. The _contents special variable is used internally, by container widgets, to store the contents they enclose. Executes its contents and prepends the output to the contents of the selected element(s). If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. Load and integrate external JavaScript scripts. Shorthand for jQuery's .on() method applied to the audio element. Warning: Displays the loading screen until all currently registered audio tracks have either loaded to a playable state or aborted loading due to errors. Harlowe refers to these as "revision macros". Upon a successful match, the matching case will have its contents executed. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. Returns a reference to the current AudioTrack instance for chaining. Websugarcube is not defined. The documentation for each macro will tell you what it expects. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. Warning: Returns whether the UI bar is currently hidden. WebThe SugarCube algorithm instead of identifying frequencies or bands of audio with problems looks for events in the time domain and then corrects the audio to remove them by interpolating the slope of the preceding audio. Returns the topmost (most recent) moment from the full in-play history (past + future). Renders the selected passage into the target element, replacing any existing content, and returns the element. Selects all internal link elements within the passage element whose passages do not exist within the story. Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. Note: See Also: If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Warning: Warning: The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. The template markup begins with a question mark (?) Passage names have passage- prepended to their converted forms and are converted both into IDs and classes depending on how the passage is usedan ID for the active passage, classes for included (via <>) passages. See Save API for more information. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a